Allows you to create equipments without having to spend Spina equipments crafted this way have a very low chance of having 2 slots unlike the NPC Blacksmiths (chances of coming with 1 slot or 2 slots is currently unknown) Game Description: "Increases the success rate of. Game Description: "Increases the success rate of a little." Skill Bonus Multiplier +(0.5 * Skill Level) Skill Bonus Base Chance +1 (levels 1 and 2)/ +2 (levels 3 and 4)/ +3 (levels 5 and 6)/ +4 (levels 7 and 8)/ +5 (levels 9 and 10) Game Description: "Increases the proficiency limit of blacksmithing more." Game Description: "Increases the proficiency limit of blacksmithing." The base Blacksmith Proficiency Level limit is 50 You can level up the proficiency up to Lv50 without this skill." Game Description: "Increases the proficiency limit of blacksmithing. Passive Effect: Increases the Blacksmith Proficiency Level limit by (5 * Skill Level) The success rate is lower than the blacksmiths but you don't need Spina." ![]() Game Description: "Refine Equipment by yourself. On failure, the resulting equipment will either stay at the current refine level or will degrade to at most (Current Refine - 1 - number of Crysta slots of the equip) LUK reduces the chances of degradation (full effects unknown)Passive Effect: Skill Bonus Multiplier +(2 * Skill Level) Which items give Item Multiplier Boost, Item Chance Multipliers and Item Fixed Chance Adders are unknown supposedly, Refinement Powders, Magic Hammers and Refinement Tickets (X%) give Item Chance Multipliers, while Smith's Hammers give Item Fixed Chance Adders Refine Success Rate = Refine Base Success Rate * Item Chance Multipliers/100 + Item Fixed Chance Adders Refine Base Success Rate = (Ore Base Chance for desired refine + TEC/4 + Skill Bonus Base Chance) * (0.5 + Skill Bonus Multiplier/100 + Item Multiplier Boost/100) this value cannot go under 1 The success rates are calculated as follows: Allows you to refine equipments without having to spend Spina This skill's level is shared with the skill with the same name in the Alchemy Skills tree It is a common skill in Smith and Alchemy Skills." ![]() The success rate increases as the skill levels up. Game Description: "Process materials by yourself. Items processed through this skill will give material points at random, but will give at least (80 + Skill Level)% of the normal amount they provide Allows you to process items in your inventory and convert them to material points without having to spend Spina
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