Explosive weapons (Fat Man, missile launcher) fare poorly in combat against multiple opponents.Heavy weapons behave in several distinct ways: Dwellers will change position afterwards. Enemies can be reassigned so that all melee dwellers are able to fight (if there are enough enemies) by first clicking on a dweller and then on the enemy. Melee weapons, as well as unarmed combat, can only be used in close combat, thus only one dweller with a melee attack can fight a given enemy at the same time while melee dwellers without an enemy can only look on. Shown on the weapon card or in the inventory screen, weapons can be Common, Rare, or Legendary. Weapon value in caps: The value of the weapon when sold from the inventory screen in caps. Damage: The damage caused by the weapon, which can be a fixed number, e.g. The damage for the weapons shown here are listed as normal for each weapon (no prefixes). 44 does 3-4 damage and is Common, while the hardened variant does 3-6 damage and is Rare. In addition, for Common and Rare weapons, the "Hardened" prefix will raise the Rareness up one tier. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.Īll weapons found in Fallout Shelter have "Rusty," "Enhanced," "Focused," "Hardened" and other versions which will subtract or add damage to the weapon. Concentrated Fire is just useless, which is a shame really.There are 139 unlockable weapons that can be found during Fallout Shelter's gameplay. Sadly, the Railway Rifle, for a reason I don’t get, doesn’t count for the damage boost and accuracy in VATS. Vats everything and get some Canned coffee or Nuka-Colas for bad luck and low AP. How to playĭrink Ballistic Bock, stay drunk and at low HP. Neat.Įlectrically Charged : For those who just want a hug. ![]() Grim Reaper’s Sprint : You look badass with Gun Fu.Įgg Head : Gives you some brain to your build so you’re not biting the dust when leveling.Įagle Eyes : 25% more crit damage and 4 Perception. Gun Fu : When there’s a lot of enemies and no time to spare.Įscape Artist : A fast crouch and bang, 150% more damage.Ĭlass Freak : To reduce the negative effects of your mutations. ![]() ![]() Because this is a crit build where you’ll hold the spacebar to deal a shit-ton of damage all the time.Īdrenaline : You’ll get 60% more damage in no time.Īction Boy/Girl : Because AP is your bread and butter. Happy-go-lucky : Gives you 3 Luck to augment your VATS critical recharge. Strange in numbers : Boost your mutations, which is explained later. This perk will let you drink Ballistic Bock like there’s no tomorrow without getting that precious Intelligence debuff. Professional Drinker : To be honest, this is just the dump stat, I had 2 points left and didn’t know what to do with them. Ground Pounder : Because you’ll reload a lot and accuracy helps for boss/legendary fights where you just pepper spray and hope for the best. SPECIALīandolier : We need this because railroad spikes weights a ton. Think of it as a shotgun, but instead of bullets, it’s 5 inches railroad spikes. What we need is an absurd fire power and close to no accuracy, for a high damage per second. Sadly, it also gives a long and uncanny fire rate. ![]() The Standard receiver gives its user a perfect balance between fire power and accuracy. Oh, and you can use this while in PA, so no need to worry. Alcohol mostly, so you’re like a drunk railway worker shooting everything. This build is for the Bloodied Railway Rifle, preferably with 25% Less Vats, 15% Vats critical fill, 50% Vats Crits and/or Faster Fire rate.
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